283547058e
The ObCreateObject() is responsible for creating and allocating new objects, we'll need this to even have directories and such. Signed-off-by: Chloe M. <chloe@mensia.org>
73 lines
1.4 KiB
C
73 lines
1.4 KiB
C
/*
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* Copyright (c) 2026, Chloe M.
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* Provided under the BSD-3 clause.
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*
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* Description: Object manager
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* Author: Chloe M.
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*/
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#ifndef _OB_OBJECT_H_
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#define _OB_OBJECT_H_ 1
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#include <stapi/status.h>
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#include <stdef.h>
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/* Maximum size of system object names */
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#define OBJECT_NAMESZ 32
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/* Slut tag for pool allocations */
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#define OBJECT_POOL_TAG 'OB'
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/*
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* Represents valid object types
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*
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* @OBJECT_TYPE_DIRECTORY: Object is directory
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*/
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typedef enum {
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OBJECT_TYPE_DIRECTORY
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} OBJECT_TYPE;
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/*
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* Represents a Slut Technology system object
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*
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* @Name: Name of object
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* @RefCount: Object reference count
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* @Type: Object type
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* @Data: Object data
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*/
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typedef struct {
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CHAR Name[OBJECT_NAMESZ];
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ULONG RefCount;
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OBJECT_TYPE Type;
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VOID *Data;
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} ST_OBJECT;
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/*
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* Represents a directory object containing one or more
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* objects.
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*
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* @First: First entry in object directory
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* @Last: Last entry in object directory
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* @EntryCount: Number of entries in directory
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*/
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typedef struct {
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ST_OBJECT *First;
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ST_OBJECT *Last;
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USIZE EntryCount;
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} OBJECT_DIRECTORY;
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/*
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* Allocate and create a new objec
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*
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* @Name: Object name
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* @Type: Object type
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* @Data: Actual backing data
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* @Result: Result is written here
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*/
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ST_STATUS ObCreateObject(
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const CHAR *Name, OBJECT_TYPE Type,
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VOID *Data, ST_OBJECT **Result
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);
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#endif /* !_OB_OBJECT_H_ */
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